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Similarities and differences between immersive virtual reality, real world, and computer screens: A systematic scoping review in human behavior studies

dc.contributor.authorHepperle, Daniel
dc.contributor.authorWölfel, Matthias
dc.date.accessioned2024-09-03T08:18:57Z
dc.date.available2024-09-03T08:18:57Z
dc.date.issued2023de
dc.description.abstractIn the broader field of human behavior studies, there are several trade-offs for on-site experiments. To be tied to a specific location can limit both the availability and diversity of participants. However, current and future technological advances make it possible to replicate real-world scenarios in a virtual environment up to a certain level of detail. How these differences add up and affect the cross-media validity of findings remains a topic of debate. How a virtual world is accessed, through a computer screen or a head-mounted display, may have a significant impact. Not surprisingly, the literature has presented various comparisons. However, while previous research has compared the different devices for a specific research question, a systematic review is lacking. To fill this gap, we conducted this review. We identified 1083 articles in accordance with the PRISMA guidelines. Following screening, 56 articles remained and were compared for a qualitative synthesis to provide the reader a summary of current research on the differences between head-mounted displays (HMDs), computer screens, and the real world. Overall, the data show that virtual worlds presented in an HMD are more similar to real-world situations than to computer screens. This supports the thesis that HMDs are more suitable than computer screens for conducting experiments in the field of human behavioral studies.en
dc.identifier.urihttps://hohpublica.uni-hohenheim.de/handle/123456789/16260
dc.identifier.urihttps://doi.org/10.3390/mti7060056
dc.language.isoengde
dc.rights.licensecc_byde
dc.source2414-4088de
dc.sourceMultimodal Technologies and Interaction; Vol. 7, No. 6 (2023) 56de
dc.subjectScoping review
dc.subjectHuman behavioral studies
dc.subjectComparison
dc.subjectImmersive virtual reality
dc.subjectHead-mounted displays
dc.subjectComputer screen
dc.subjectReal world
dc.subject.ddc300
dc.titleSimilarities and differences between immersive virtual reality, real world, and computer screens: A systematic scoping review in human behavior studiesen
dc.type.diniArticle
dcterms.bibliographicCitationMultimodal technologies and interaction, 7 (2023), 6, 56. https://doi.org/10.3390/mti7060056. ISSN: 2414-4088
dcterms.bibliographicCitation.issn2414-4088
dcterms.bibliographicCitation.issue6
dcterms.bibliographicCitation.journaltitleMultimodal technologies and interaction
dcterms.bibliographicCitation.volume7
local.export.bibtex@article{Hepperle2023, url = {https://hohpublica.uni-hohenheim.de/handle/123456789/16260}, doi = {10.3390/mti7060056}, author = {Hepperle, Daniel and Wölfel, Matthias}, title = {Similarities and differences between immersive virtual reality, real world, and computer screens: A systematic scoping review in human behavior studies}, journal = {Multimodal technologies and interaction}, year = {2023}, volume = {7}, number = {6}, }
local.export.bibtexAuthorHepperle, Daniel and Wölfel, Matthias
local.export.bibtexKeyHepperle2023
local.export.bibtexType@article

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