Gamification of electronic negotiation training: Effects on motivation, behaviour and learning

dc.contributor.authorSchmid, Andreas
dc.contributor.authorSchoop, Mareike
dc.date.accessioned2026-03-13T07:37:37Z
dc.date.available2026-03-13T07:37:37Z
dc.date.issued2022
dc.date.updated2025-12-04T16:45:33Z
dc.description.abstractOrganisations are involved in various types of negotiation. As digitalisation advances, such business negotiations are to a large extent electronic negotiations. Consequently, dedicated training for such electronic negotiations is important for mastering negotiation skills. We designed a gamified negotiation system used in e-negotiation training to increase participants’ motivation, engagement, use of the system’s negotiation support features and to improve their decision making. The quantitative evaluation using students as subjects shows higher motivation, engagement and better system and decision-making skills for participants in the gamified training compared to a conventional training. Furthermore, female participants show higher engagement in the gamified training than males. An analysis of the individual elements in the system provides insights into participants’ perceptions and shows that the inclusion of a domain-specific feedback element yields motivational results that are almost similar compared to those using traditional game elements. Organisations can employ the designed artefact for fundamental and effective e-negotiation training.en
dc.description.sponsorshipOpen Access funding enabled and organized by Projekt DEAL.
dc.description.sponsorshipUniversität Hohenheim (3153)
dc.identifier.urihttps://doi.org/10.1007/s10726-022-09777-y
dc.identifier.urihttps://hohpublica.uni-hohenheim.de/handle/123456789/18681
dc.language.isoeng
dc.rights.licensecc_by
dc.subjectElectronic negotiation training
dc.subjectNegotiation support system
dc.subjectGamification
dc.subjectGame elements
dc.subjectMotivation
dc.subjectExperiential learning
dc.subjectPsychology and cognitive sciences
dc.subject.ddc650
dc.titleGamification of electronic negotiation training: Effects on motivation, behaviour and learningen
dc.type.diniArticle
dcterms.bibliographicCitationGroup decision and negotiation, 31 (2022), 3, 649-681. https://doi.org/10.1007/s10726-022-09777-y. ISSN: 1572-9907
dcterms.bibliographicCitation.issn1572-9907
dcterms.bibliographicCitation.issue3
dcterms.bibliographicCitation.journaltitleGroup decision and negotiation
dcterms.bibliographicCitation.originalpublishernameSpringer Netherlands
dcterms.bibliographicCitation.pageend681
dcterms.bibliographicCitation.pagestart649
dcterms.bibliographicCitation.volume31
local.export.bibtex@article{Schmid2022, doi = {10.1007/s10726-022-09777-y}, author = {Schmid, Andreas and Schoop, Mareike}, title = {Gamification of Electronic Negotiation Training: Effects on Motivation, Behaviour and Learning}, journal = {Group Decision and Negotiation}, year = {2022}, volume = {31}, number = {3}, pages = {649--681}, }
local.subject.sdg4
local.subject.sdg8
local.title.fullGamification of Electronic Negotiation Training: Effects on Motivation, Behaviour and Learning
local.university.bibliographyhttps://hohcampus.verw.uni-hohenheim.de/qisserver/a/fs.res.frontend/pub/view/34842

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